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I think this is the first time we've had a third minor version bump on a frontier Anthropic model. (I count the 0.5s as major here, because they've been issued non-sequentially and also corresponded to massive capability leaps, eg, Sonnet 3.5, Opus 4.5).
So now the Opus 4.5 family has successors 4.6, 4.7, and 4.8, each posting fairly modest claimed gains. My own experience w/ 4.6 and 4.7 are that I don't firmly grasp any capabilities improvements over my memory of 4.5, but it's all so fuzzy that it's truly difficult to tell.
Maybe my own tastes are saturated now (it's smarter than me?) and I'll never again perceive model progress. Maybe the incrementalism is such that I'd notice immediately if my 4.7 workflows were redirected now to 4.5.
Difficult spot for the labs to be in because, if they have a stronger product, I'd prefer they release it and that I can use it.
But as this dynamic continues, the improvements are going to be less and less legible for end-users, who will complain about the churn-without-payoff, even when the payoff may actually be real.
https://bsky.app/profile/senko.net/post/3mmwnrkwboc2v
The prompt was: Create a simple but functional real time strategy (RTS) game similar to old WarCraft, StarCraft or Command & Conquer games. The player should be able to build buildings, create units, gather resources and should uncover the whole map. No AI or multiplayer needed. Use simple but nice-looking graphics. No sound. Implement everything in HTML/CSS/JS, everything in a single file (you can use 3rd-party js or css libraries/frameworks via CDN).
This is a refreshing attitude!
I've also verified that you can now turn off adaptive thinking in the web UI, which is great. I've had a lot of problems with thinking not triggering and the model producing sub-par output. Glad we can finally turn it off. (I hope being able to turn off adaptive thinking is new, if I could have turned it off at any time that would be embarrassing)
Probably more interesting than the 4.8 release.
https://gist.github.com/simonw/68560eddb0b268a8417f80ceb7304...
The high one is notably better - the bicycle frame is the correct shape, unlike thinking level low.
For comparison, here's Opus 4.7: https://gist.github.com/simonw/afcb19addf3f38eb1996e1ebe749c...
What exactly is the diff between high and xhigh? Or xhigh and max? This is definitely too granular and it seems Anthropic took OpenAI's confusion with models as inspiration.
OpenAI solves tasks with about 50% less output tokens.
https://artificialanalysis.ai/?intelligence=coding-index&int...
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